package studio.baka.satoripixeldungeon.effects.particles;

import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.Emitter.Factory;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.utils.Random;

public class BlastParticle extends PixelParticle.Shrinking {

    public static final Factory FACTORY = new Factory() {
        @Override
        public void emit(Emitter emitter, int index, float x, float y) {
            ((BlastParticle) emitter.recycle(BlastParticle.class)).reset(x, y);
        }

        @Override
        public boolean lightMode() {
            return true;
        }
    };

    public BlastParticle() {
        super();

        color(0xEE7722);
        acc.set(0, +50);
    }

    public void reset(float x, float y) {
        revive();

        this.x = x;
        this.y = y;

        left = lifespan = Random.Float();

        size = 8;
        speed.polar(-Random.Float(3.1415926f), Random.Float(32, 64));
    }

    @Override
    public void update() {
        super.update();
        am = left > 0.8f ? (1 - left) * 5 : 1;
    }
}